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Official game group | Car Company Tycoon
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08 Oct 2026 latest post
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Telegram post media Dealerships and warehouses! 🌍

One of the most common player requests has been the ability to open car dealerships around the world. Today, let’s talk about this upcoming feature.

Just like in real life, car manufacturers invest in their dealerships, brand recognition, and marketing. Soon, you’ll be able to do the same in the game by opening dealership networks in each region. Your network directly affects your brand’s visibility and has an influence level that you’ll need to upgrade separately in each region. As your influence grows, your network expands into more locations. At level 1, for example, your dealerships are limited to the outskirts of capital cities. At level 5, your network reaches full coverage across the region’s cities and countries. The higher your influence, the more people will know your company and have access to your cars.

The start of the game has also been made more realistic. Choosing your starting region now establishes your first dealership there. Other regions will remain unavailable until you open a dealership network in them.

Alongside dealerships, the game is introducing vehicle storage. This covers all cars available for sale at your lots and factories. You’ll need to expand your storage to make more cars available for sale. If production exceeds storage capacity, these limits will cost you potential revenue. Demand also plays a role: the more customers waiting for your cars, the more space you’ll need to store them.

Storing cars will now incur monthly costs, but I’ve paid particular attention to balance: you pay based on how full your storage is, rather than its total capacity. Empty storage costs nothing to maintain, while handling more cars increases expenses. All of this is included in your monthly operating costs.

👇 This feature makes the game more realistic and adds more interesting decisions as you grow your company. Share your thoughts in the chat!
See you soon!
Telegram post media Vehicle Testing! 🏁

Before your car goes on sale, it’s important to understand what it’s truly capable of. The new version of Car Company Tycoon will introduce a vehicle testing system.

Tests will run automatically on a race circuit and dedicated sections of the proving ground. The moose test, a quarter-mile run (402 metres), braking from 100 km/h to a complete stop, crash testing, and other checks will help you evaluate your car’s capabilities and discover weaknesses before release.

Design flaws will no longer be revealed during assembly. To find out how your decisions have affected the car, you’ll need to put it to the test. Developing new models will become more challenging and require a more thoughtful strategy: choose your components, evaluate the results, and make any necessary changes before starting production.

Your prototypes will receive testing camouflage (just like the kind real car manufacturers use!). You’ll be able to share screenshots with the community, create development stories for your models, and tease upcoming cars before their official debut.

A lap of Murburgring will be a separate part of the testing process. After the run, you’ll see your car’s lap time and compare it with the leaderboard.
The leaderboard will evolve as the in-game years pass, with rivals’ records drawing inspiration from real-world performance figures of each era, from the 1970s to the present day. Your models will also be able to earn a place in these rankings and set new world records.

Once testing is complete, you’ll receive an overall verdict on which decisions paid off and what needs improvement before release. Even high power doesn’t guarantee a successful car if its brakes or handling hold it back. You’ll now be able to assess whether your model is ready for customers before it reaches the market.

👇 Share your thoughts on this mechanic in the chat! Would you rather perfect a production car or build a machine that sets a new lap record?
See you soon!
Telegram post media Updated Critic Reviews! ⭐

Reviews have always been an important part of Car Company Tycoon. The system has changed several times over the years, but this time I have completely rebuilt it, turning it into one of the smartest mechanics in the new version.

Previously, critics judged a car based on several randomly selected factors. Randomness is now gone: critics will evaluate every aspect of the vehicle, from its engine and overall performance to its safety level and everything in between.

Each vehicle class also has its own priorities. For example, the interior of a budget car will not be judged as strictly as that of a luxury model. Every parameter has its own multiplier, ensuring that the critics’ expectations match the vehicle’s class.

The reviews themselves have also been completely reworked. Instead of four random remarks, each critic will now give a complete opinion based on the car’s overall quality and any weaknesses they discover. A successful car will receive praise, while its weaknesses will be mentioned separately. If the model is a complete failure, however, the tone of the review will become much harsher.

In other words, critics will now genuinely test your car instead of simply selecting a random line. Each review will also provide a boost or penalty to the model’s overall popularity.

Achieving a perfect 10/10 will now be genuinely difficult. A car with this score cannot have any major weaknesses - it must be nearly perfect in every area that matters for its class. But if you manage to achieve it, the model will receive cult status and earn a special place in your company’s history.

The new system will make every presentation more exciting and intense. Instead of simply seeing a final number, you will understand exactly why the critics loved your car - and which decisions prevented it from becoming a true masterpiece.

👇 Share your thoughts in the comments! What do you think about the new review system?

See you soon!
Telegram post media Paint & Color! 🎨

The new version of Car Company Tycoon brings a completely redesigned vehicle painting system - one of the most highly anticipated features.

The new graphics and modular body rendering system have finally made it possible to add a full RGB color picker with support for true dark shades. Dark burgundy, brown, pink, dark blue, British racing green, gold, and millions of other color options will now be available for your cars.

The painting interface has also been completely redesigned. It is now faster, more intuitive, and easier to use, allowing you to find the perfect shade in just a few seconds. You will have access to a grid of preset colors, a full RGB spectrum, and a separate saturation slider.

The material finish system is also making its return. In addition to choosing the body color, you will be able to select the type of paint finish: standard, gloss, or metallic. Each material changes the appearance of the car in its own way and gives it a more striking look.

Wheel painting will also be available and will work in a similar way. You will be able to use preset color options and create powerful combinations with the new body color palette. Can you already imagine gold wheels on your sports car?

And this is only one of many systems that have been almost completely rebuilt to make designing and building cars more enjoyable, deeper, and more immersive.

👇 Let us know in the comments what you think about the new direction of the game and the redesigned painting system.
And remember - this is only the beginning.

See you soon!
Telegram post media Hello, car creators! 👋

You’ve often asked for detailed wheel customization to return - and I heard your feedback. For the upcoming major update, I decided to take this system even further by making tires a real part of the car’s physics and behavior. 🛞

Tires will now have their own width and profile parameters, while wheel size will directly affect the car’s stance, ground clearance, and overall geometry. The suspension will properly respond to the installed wheels, so different tire and rim combinations can noticeably change the car’s appearance, position, and body tilt.

Tires will become a separate part of the vehicle design process. You’ll be able to remove and install them independently from the rims, choosing the right tires for a specific style, body type, or performance goal.

On top of that, each wheel can now be customized individually! This opens up full creative freedom - from classic factory setups to high-performance, off-road, or experimental builds.

You’ll also be able to change the diameter of each wheel, but you’ll need to choose carefully. Oversized wheels may simply not fit inside the arches or may disrupt the proper stance, making rim and tire selection an important part of the vehicle engineering process.

The list of tire manufacturers will also be expanded. Different brands will directly affect tire properties, so choosing tires will become more than just a visual decision - it will be an important part of shaping the car’s behavior.

I’m continuing to carefully refine every mechanic in the game. This new update is meant to bring a new level of quality to the entire experience.

How do you like the new tire and rim mechanics? Let me know your thoughts in the comments below! 👇🚗
Telegram post media Let’s talk about one of the new mechanics! 🚀

This time, the changes are focused on vehicle classification. In the new version of Car Company Tycoon, we have completely reworked the car class system.
Now, the car class is no longer selected manually. It is formed automatically based on the installed parts, vehicle characteristics, and overall positioning of the car.

The number of classes has been greatly expanded: from budget and family cars to luxury models, supercars, and track vehicles.

The class will directly affect how the market perceives your car. Different buyers are looking for different things: affordability, practicality, comfort, prestige, speed, or maximum performance.

We have also fixed an old issue where players could choose a budget class, install the most expensive parts, and then get a strange market reaction. Now, the system automatically determines a more logical class for the vehicle.

Track cars will also receive a special status - they will not be available for regular road car sales.

At the same time, freedom remains: through trim levels, you will be able to change the positioning of the car and create different versions of the same model for different purposes.
As a result, the new class system will make car creation clearer, deeper, and more realistic.

👇 Share your thoughts in the comments! We’d love to know what you think about this system.

See you soon!
Telegram post media Welcome to the new Car Company Tycoon! 🚀

I’m excited to present the final version of the game's overhauled interface. We've brought back that classic, intuitive layout you've been missing-the very same one that brought Car Company Tycoon its peak popularity. But now, it’s supercharged with our best mechanics, high-quality animations, and the premium visuals from version 2.0.

On top of that, we’ve completely reworked the graphics and the cars themselves. The screenshot shows off the result of our brand-new modular car assembly system, featuring a ton of updated parts! However, we'll talk more about the modular system later in a separate video!

👇 Share your thoughts in the comments below! Thank you for being with us!
Telegram post media Hello, car creators! 👋

We’ve heard your Update 2.0 feedback. Thank you for helping us improve! 🙏 Right now, we’re building our biggest update ever, bringing back the focus on deep detailing and creative freedom.

First up: we’ve already designed 61 brand-new rims! 🛞 Plus, the long-awaited rim painting feature is finally in development. Customization is reaching a whole new level.

Stay tuned! Next time, I will tell you about the modular body system we are working on! 👀
For now, how do you like the rims in the preview? What style do you want to see the most? Let us know below! 👇🚗
Telegram post media Update 2.1 🚗🔥
The braking system has been updated and now affects vehicle handling. Brake caliper painting and new parts have been added: brake calipers and a 4×4 drivetrain. Race balance has been improved, research costs adjusted, fixed a bug with restoring purchases, most bugs fixed, and overall stability increased.

Download the update now and build your dream cars!
Telegram post media 🎄 Happy New Year, automotive tycoons! Thank you for being with us and growing your companies in Car Company Tycoon.
In 2026, big updates are coming - a rethinking of key systems and more freedom in car creation. And perhaps, this isn’t the only thing we’re working on 😉
Thank you for your support - an exciting year lies ahead! 🚗✨
Telegram post media Update 2.0! 🚀
The wait is finally over! Meet the long-awaited update - the most revolutionary and massive in the game's history!
We’ve completely transformed the game: new graphics, realistic physics, an updated car and engine creation process, a modern interface, improved sounds, over a hundred parts, and deep gameplay mechanics.

Download the update now and build the cars of your dreams! 🔥
Telegram post media RACING 2.0! 🏁

The development of Update 2.0 is nearing completion - and now it’s the perfect moment to share this shot with you!
This screenshot shows a photo finish from a rally race. Yes - rally championships will appear in the update… and not only that!

Racing will become a separate system in the game - alive and dynamic. Events will run automatically over time, and entering a car into a championship will depend on whether it fits the regulations.
During the races, unexpected situations may occur: crashes, driver mistakes, weather factors - and the most interesting moments will be highlighted in the in-game news, forming the history of the season.

And this is far from everything.

See you soon! 🔥
Telegram post media PRESENTATIONS ARE BACK! 🔥

One of the most beloved and memorable features from earlier versions returns — Сar presentations!

In the 2.0 update, you’ll once again be able to showcase your cars to the public. Audience reactions are now shaped by key criteria: Engine & Technology, Interior & Comfort, and Exterior Design.
Additionally, your brand reputation plays a big role - trusted companies earn more enthusiasm, while lesser-known ones might face a colder reception.
A successful presentation can significantly boost your car’s popularity and sales - if you manage to impress the crowd.

See you soon!
Telegram post media Sometimes one screenshot says it all.

Car Company Tycoon 2.0 is becoming more stunning with each passing day 🔥
Telegram post media Hello, Engineers! 🚗🔥

Development of Car Company Tycoon 2.0 is moving full speed ahead, and today I’m excited to show you something big - the newly redesigned interface and the engine creation process!

After extensive testing, we completely refreshed the game’s look: everything is now cleaner, more modern, and easier to navigate. The new interface helps you find features faster and makes working on your cars even more convenient. Plus, we’ve brought back the familiar square style - it feels more balanced and easier to read!

The screenshot shows the first tab of the engine creation process. In the 2.0 update, building an engine will be just as exciting and step-by-step as assembling the car itself. You’ll be able to configure every part of the engine in detail, see changes live on the screen, use built-in tips, and enjoy a unique engine sound. (Yes - every single part will affect how your engine sounds! I’ve already created over 80 unique sounds) 💥

There’s still a lot of work and testing ahead. Thank you to everyone who stays with Car Company Tycoon and supports the project. See you soon!
Telegram post media Hello, Friends! 🚙🚗

Update 2.0 is in active development, and I’m excited to share that it’s already 50% complete!

After many tests, we decided to revamp the interface and visuals for a smoother, more intuitive experience. As the game grew in features, the old UI started to feel overloaded. So I reworked the graphics and refreshed the assembly plant.

Here are the updated factory visuals - and very soon, I’ll show you a full in-game screenshot with the new interface. 🔥
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